Chimeraland is a survival fantasy open-world game where you play as one of the game’s various races and just kinda… live life, I guess.
This game manages to be captivating yet annoying at the same time. There are many systems in the game, and I will give my opinion on some of them.
FURRIESSSSSS—-ahem. Excuse me. This game has the most extensive character creation I’ve seen in any game ever, and also gives a lot of freedom. You can make your character into anything from pretty young ladies to Eldritch abominations. And, you can choose your own voice for your character! Lives up to the advertisement. My favorite part of the game, honestly. The devs put a lot of effort into this one aspect of the game, and it really shows.
I will do a review on the Norn9 mobile free version, since the full version is not available in my region.
Norn9 is an otome game that follows a bunch of teenagers with supernatural abilities as they journey across the globe in a mysterious flying ark in order to reach ‘The World’, a peacekeeping organization with unknown goals. The World’s existence is top secret, so naturally, these teenagers’ journey has to be strictly confidential… however, the crew soon realized they have two more people than they were supposed to be carrying (not including Sorata), and because of that, there may be enemies among their ranks.
Which one of them are actually fakes who snuck on board?
Back in 2016, I wrote a review for the Norn9 anime (which is this one). I think many of the comments I wrote there still holds for the game.
So I’ve decided to leave a game I’ve been playing for 5 years. What happened?
It’s normal to grow sick of a game, but after staying with it for so long, that game becomes a habit and a part of life. It becomes harder to quit after investing so much of your time (and perhaps money) into the game.
But I feel like after so long, my love for this game has died out completely. The only thing stopping me from quitting for the longest time was my weekly guild raid runs, and even that felt really tedious. I’m no longer excited for new content or balance patches that the players have been asking for since forever. I wrote a lot of guides for the game, including beginner’s guide, content guide, and all heroes overview, and one day I just don’t feel like updating them with new info anymore.
For a while I’ve felt like the first line of QUEEN BEE’s Kaen, Dororo‘s opening theme. ‘Party is over, but I still want to dance.’ The party is King’s Raid.
It’s not the lack of new content or the lack of communication between Vespa and the players, it’s just that I’m so tired with the game’s instability and repetitiveness, and trying to keep up with the META that changes with every patch (most of them are new heroes that old players like me haven’t saved enough resources to build lol). I haven’t built half of the heroes I wanted to build, but I don’t feel like it anymore when I know that the heroes I built will probably be useless.
King’s Raid was ‘a game you play with love’, as they like to advertise themselves back during the open beta in 2016. The Vespa staff on the Thai side were super friendly and engaging with the player community. This died out when King’s Raid expanded (the staff were replaced by bots), and died completely when JP server launched. Events after that just became ‘for JP whales’ and the other servers were pretty much just secondary. This is completely normal, you treat people with money better, sure, but at least don’t trigger the Korean players’ rage so much… (Notably the fanart and hero design contests. Vespa never had another one because almost every entry that made it past the first round were JP, only one from TW/HK server I think? It’s okay if the quality of the work was actually superior but I feel that there were so many good works from other servers that just flew under the radar)
50 years ago, towers appeared all over the world. Inside them are weird monster-thingy called Jammers, and they attack people (ooh, scary). Those who got too close ‘crystallizes’ into a stone-gem thingy… except for ‘Scepters’, people who can enter and destroy these towers. It’s said that if you reach the top of a tower, you get one wish granted (I think, didn’t fully understand that part).
Hoshinari Academy is a place where Scepter cadets are trained. The player joined this academy as a teacher because s/he has the ability to increase the resonance between different Scepters, which will make them stronger. Aaaand the story begins.
I played this game just to practice my Japanese, but I kind of got addicted to the gameplay, and I am kind of sad it has to go.
What’s the game like now?
Hoshinari Echoes ‘was’ a tower busting game with addictive gameplay and very cute minigames. The characters are very endearing and a lot of work and details went into the game. However, the offline version lacks a lot of what makes the game what it is. The game is now just a long, long visual novel without an actual ending.
What used to be live 2D is now replaced by not even a sprite, but just a wall of text. CGs just pop up in the middle and not even in full screen. Thankfully, the voices are still there. Not so thankfully, this game is actually partially voiced.
UPDATE: The game has been released. You can download it on Appstore or Playstore.
If miHoYo knows something, it’s how to write good characters.
Tears of Themis is an otome game where you play as a lawyer. Your job is basically to protect your clients using evidence you’ve gathered. Along the way, one (or more) of the four main guys will assist you with your job.
(I’ll use publicly available pictures since I’ve heard how serious miHoYo is with people posting beta test pictures, so I’ll avoid bringing trouble to myself just in case.)
It’s been 3 years since the Yume100 anime, and I must say it gives aglimpse of what the game’s main story is like. The game itself to 8 chapters and god knows how many hours of gameplay to actually get anywhere interesting
Today I will write a summary of the climax of the game’s main story, compare it a bit to the anime, and give some of my thoughts. I know the English wiki has a lot of info already, so I’m just summarizing the chapters that are not on there.
The previous version got so crazy popular I cannot believe how many views it has; this version is a more concise and hopefully more useful and updated version.
To start off, your first 4-person team has to have the following: a tank (or someone who can take damage), a dealer, and supports (priest/sub-DPS/CC). This guide will separate heroes by role, unlike the previous guide. I will still separate physical and magic.
There is also an FAQ at the end of the post to answer the questions I get most often. I’m no expert who can teach you how to be top 10 in every content, but I’ve been playing for a long time and I think I know a thing or two that I can share.
In this post, I will go over the pros and cons plus the role of every single hero released in the game as of Jan 2021, along with a few notes on some of them. I will try to keep it brief so you can decide who to build. Also, for the sake of saving your mobile data I will not include pictures.
(Side note: I consider myself a casual late game player, even though I’ve been playing since Nov 2016 in the open beta. Some stuff I put here may be outdated due to newer balance patches or because I’m too old and stuck with old info, although most of them should hold true. If you want super-specific builds or tips on how to be competitive in the rankings, please go to the community for that.)