Latest update: 8/11//2020
In this post, I will summarize key features of each hero so you can easily choose who to build without having to go through all their skills. Today we will focus on Knights, the tanks.
Note: I will not list out their UT (unless it’s really essential), you can read those yourself ❤
Very quick tier list on KR wiki: http://www.kingsraid.wiki/index.php?title=Category:Knights
Comprehensive data on KR index (recommended): https://krindex.net/heroes
PHYSICAL
Clause (regular)
Def type: Physical
Features: P def boost (all allies), Atk Spd debuff, enemy Def debuff, CC, Atk boost (UW)
Key feature: P def boost, atk spd debuff
Niche: General PVE, bosses with physical attack
Auto: Friendly
Notes: General starter tank, ok-ish for magic teams, increases team survival in exchange for his amp not being as good as others
Phillop
Def type: Physical
Features: All Def boost (self), Atk Spd debuff, CC, enemy Def debuff
Key feature: Atk spd debuff, enemy def debuff
Niche: General PVE
Auto: Friendly
Notes: He can deal additional damage with a lot of HP. The more he gets hit, the stronger he gets (UW).
Demia
Def type: Physical
Features: CC, Atk debuff, P Def + P block boost (all allies, additional def with transcendence)
Key feature: P block boost (PvE), skill 1 pulling enemy backline forward (PvP)
Niche: PvP wall team
Auto: Not recommended
Notes: Key feature is 1st skill’s ability to draw furthest enemy in. Can substitute for some tanks if your team doesn’t have enough P block, ex. for Dark Legion
Ricardo
Def type: Magic
Features: CC, M Def boost (all allies), dispel (chance), temporarily immortal + Atk boost for all allies (T5 dark)
Key feature: M def boost, CC
Niche: PvP (magic team counter)
Auto: Not recommended
Notes: Counter for magic PvP teams, very good CC. Takes damage instead of your backline so increases their survival.
Taily
Def type: All
Features: CC, block reduction, cleanse (self), dmg reduction (self), heal rate boost (self/all allies with Emblem), All def boost (self/all allies with Emblem), All dmg boost, block boost (self, when near death), Atk debuff (S4 light), temporary immortality (S2 light/T5 dark)
Key feature: block reduction
Niche: Shakmeh, Technomagic raid (Siegfried), Trial of Earth (with her immortality), anywhere you need block reduction
Auto: not recommended if you want to maximize her abilities
Notes: Must-have late game tank, period.
Glenwys
Def type: All
Features: CC, Phy damage boost, cleanse, Atk/Def boost, Atk speed debuff (S1 dark), Atk/Crit dmg boost for all allies, heal (SW)
Key features: Def boost, Atk boost
Niche: PVE, Eclipse
Auto: OK
Notes: Usually seen in Eclipse. Idk why I don’t see people use her very much.
Loman
Def type: Magic
Features: P dmg boost, M def boost, CC, Atk boost (SW), P block reduction (UT1), Shield + cleanse & CC immunity, Atk debuff, M block boost (all allies, T5 dark)
Key features: M def/block boost, shield
Niche: PVE, WB2, PvP
Auto: Not recommended (PvP) Ok-ish (PvE)
Notes: NPC at Orvel Castle. Versatile physical tank. Prioritize getting Loman (& Gladi) for NPCs since Loman gives discount on world boss artifacts. For PvP, build with mana recovery or use the teardrop artifact so he can cast his shield at the beginning of the game.
MAGIC
Morrah
Def type: Magic
Features: Heal rate reduction, M Def + M block boost (all allies), M def debuff (transcendence)
Key feature: Heal rate reduction (can go up to 100%)
Niche: Bosses, esp. WB3 (Xanadus) and Galgoria
Auto: Ok
Notes: Most notable for her flame stacks, which can deal a lot of damage and reduce heal rate. Needs a while to stack. Stacks faster with more block. T5 dark recommended. Also increases team survival.
Jane
Def type: –
Features: 1 extra life, M dmg boost, self recovery, CC
Key feature: M dmg boost
Niche: General PVE
Auto: Friendly
Notes: Good self-reliant starter tank, better dmg boost for entire team, usable in WB3, very general and newbie friendly.
If you want to use her in PVP, use kamikaze Jane where you get her RIP dark and send her in without armor so she dies first. This is not recommended unless you have a second tank or you’re confident your DPS can take out the other team in 3 seconds.
There’s also a DPS Jane build, which relies solely on her 3rd skill where she sucks more blood the more damage she deals. I’ve tried this and it’s not recommended unless your Jane is highly invested (she easily gets 1-hit KO).
Aselica
Def type: Physical
Features: Atk boost (1 ally), cooldown reduction (1 ally, 2 with transcendence), heal (all allies excluding self), CC, blind, Atk reduction, M def debuff, Atk spd boost (self, S1 light), cleanse (1 ally, S2 dark), P def boost (T5 dark, 1 ally)
Key feature: Skill 2 support for your DPS
Niche: PVE, especially bosses
Auto: Ok-ish
Notes: Very good in WB1. Can do a lot of things and can greatly increase your DPS’s ability to deal damage.
Neraxis
Def type: All
Features: CC, Atk Spd reduction, Atk/P def/M def boost (all allies), Atk debuff, M Def debuff, damage reduction (T5 dark, all allies excluding self), Atk spd boost (self)
Key feature: Def boost for all allies
Niche: General PVE
Auto: Ok
Notes: Nicknamed Magic Clause for his def boost. Some Atk spd recommended because he’s a show-off and his skill animations are a bit long. Otherwise just go all def. Recommended tank if your team dies easily, doesn’t buff really your damage. S2 is very useful.
Sonia
Def type: All
Features: Atk/P def/M def boost (self), M def debuff, CC, M dmg boost
Key feature: CC stun
Niche: PvP wall deck, also usable in regular stage PvE and Knight labyrinth
Auto: Ok-ish (?)
Notes: DPS-style tank, self-reliant but not as much as Jane. Can be used in P teams although it’s not recommended. Key feature is her stun. Build with all HP.
Dosarta
Def type: All (more on P def)
Features: Atk/Def boost, P block boost, silence (SW), shield (SW), CC resist boost (all allies), stop mana recovery, M block reduction (S1 dark), heal rate boost/reduction (UT1), CC
Key feature: Def boost, CC resist boost, CC
Niche: PvP (physical team counter)
Auto: Not recommended
Notes: NPC at Tower of Challenge. Suitable for speed burst magic teams, counters physical teams.
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